Memory Line

Interactive Audio System

We designed and prototyped an interactive audio system that lets Third Culture Kids (TCKs) reconnect with their language and home by listening to voice messages across channels.

The project focused on emotional connection and physical interactions. It was developed as part of the Media Technology and Interaction Design course at KTH.

Role

Prototyper &

Designer

collaborators

Anna Likhanova

Hao Xin-Chen

Alric Monteiro

Duration

8 weeks

Tools

Python

Figma Make


Duration

Jan 23 – Mar 23

Tools

Figma

HTML/CSS

Duration

Jan 23 – Mar 23

Tools

Figma

HTML/CSS

Designing for Rituals

For the design brief, we focused on rituals and how technology might enrich, create, or challenge them. Because rituals are intentional, culturally grounded, and emotionally meaningful, we chose to design a new ritual for a specific audience. Drawing on our international backgrounds, we explored different ritual practices and identified third culture kids as a particularly rich context. 

Initial research

UXR

Who are Third Culture Kids (TCKs)?

Third Culture Kids or TCKs in short, are individuals who spent a significant period of their developmental years or their formative years growing up in a culture different from that of their parents.

Identity, Connection and Belonging

TCKs may share several identities with the places they grow up in but have no concrete sense of identity. They may often feel as though they exist between cultures, or that they do not fully belong to any single one.

Literature Review

To gather Insights into identity & belonging in TCKs.

Vignette

Ice-breakers for our semi-structured interviews and focus groups.

Visualise user data

Understanding GitHub's key metrics for developers and visualising them to be engaging and creative

Semi-structured interviews

Interviews 11 people, 5 working professionals and 6 students.

Focus Groups

Complemented our interviews by discussing shared lived experiences.

Vignettes & Focus Group

Data Analysis

Our 5 most important research findings were indentified using the Affinity diagram method.

Affinity diagram

Persona & Scenarios

HMW

How Might We help TCKs reconnect to their original culture and traditions because they want to uphold those traditions as they navigates adult life away from family.

Ideation

Before narrowing down, we tried different ideation techniques such as brain-dump, sketching, worst possible idea. The idea is to provide a dedicated physical space to listen to voice messages from friends/family to reconnect to home.

Mapping & prioritization

Prototype

What does Memory Line do?

 the prototype, users select a channel (memory, story, gossip, secret etc.) to hear audio messages through the handset. Messages come from friends and family, or users can upload their own. The concept creates a dedicated space to reconnect with home through voice.

Lo-fi protoyping (sketching, storyboarding, paper protoypes..)

Hi-Fi Protoype

Setting up raspberry Pi – writing code for interaction – wiring and soldering – assembling the phone

Uploading Audio

We designed the upload interface for recording and sending voice notes in Figma, testing and refining it with users. The playful design, inspired by Japanese phone booths, aimed to evoke nostalgia.

Option A: an email interface where people record their messages outside of the web UI; Option B: a web UI where people record and send their voice notes from.

Installation

3D printing to store cables.

Evaluation

In the follow-up interviews, user reported:

  • Physical phone feels comforting & promote presence

  • tactile use recalls “physical diaries” – phone evokes nostalgia.

  • Users enjoy customizing their phone with stickers tied to their home country.

  • A/B testing showed in-app recording and sending feels more seamless and natural.

  • Some suggest a more neutral form, like a “glowing orb,” less tied to personal taste.

  • Users want sound cue between messages for easier distinction.

From the exhibition

From the exhibition