21 Impact Lab

iOS brain health app

iOS brain health app

Working on an iOS brain health app called Waves, that improves brain fitness. I am working on how habits, cognition, and self-tracking shape personal brain fitness over time. In this project I focused on habit-building, user guidance, gamified learning and behavioural design.

I contributed to early-stage research and design decisions around sensitive personal data and user agency. Collaborated with researchers and engineers to prototype experiences focused on reflection, habit-forming and long-term well-being for the brain.

Role

UX Designer iOS

Visual Designer

collaborators

Maria Pavlov (UI Designer)
Aleksandra Laketa (Product Lead)

Duration

Nov 24 – Present

Tools

Figma

After Effects / Jitter

Adobe Suite

Miro

Duration

Nov 24 – Present

Tools

Figma

After Effects, Adobe Suite

Miro

The Product

Xponetiq is a guided brain health and brain fitness app focused on mindfulness, stress reduction, sleep, and emotional wellbeing. Its core promise is to make brain health and fitness approachable, habit-forming, and non-intimidating, especially for beginners.

Case study coming soon.

Designed a gamified learning experience for a brain-training iOS app, creating structured training exercises, a badge system and a scalable design system – to shape product strategy, user engagement and retention in future updates.

This project specialises in gamification and behavioural design, I played a key role in shaping Xponetiq, 21 Impact lab's brain-training iOS app designed to enhance cognitive health through engaging and scientifically backed exercises.

Role

Visual Designer
UX Designer

collaborators

Maria Pavlov (UI Designer)
Maren Wolff (Exp. Lead)

Duration

Nov 24 – Present

Tools

Figma

After Effects

Adobe Suite

Miro

21 Impact Lab

iOS brain health app

learnings and impact

By leveraging gamification, thoughtful interaction design, and user feedback, I helped shape a product that not only supports brain training but also fosters sustained behavioral change through an enjoyable and rewarding journey.

My work on Xponetiq balanced research and visual design with engaging UX design, ensuring a seamless and motivating experience for users to enhance their cognitive health.